For any base reason, in that respect are few things in this world that are more purely screaming than watching additional human beings hurt themselves in conspicuous ways. It's the explanation we lookout man NASCAR crashes, ghastly skate wipeouts and reruns of Jackass. It's also the intellect that PAIN, a downloadable motion Station mesh game close to flinging yourself at high speeds against buildings, is so unrelentingly entertaining.
"The PS3 is a huge pain in the ass" - Wheelman dev | N4G
Just once we were thinking about how long it had been since the last 360 vs. PS3 debacle, The Wheelman's Executive shaper Shaun Himmerick has come on to salve the day. When asked by This Xbox what it had been corresponding to develop simultaneously for Xbox 360 and PS3, Himmerick replied: "The politically erroneous answer is that the PS3 is a huge pain in the ass. It's been explicit many times over the time period that mutli-plat software should starting on the PS3 first.
Why "the PS3 is a huge pain in the ass" to develop for compared to Xbox 360, according to Wheelman developer
“The politically incorrect answer is that the PS3 is a huge pain in the ass. Anyone making a game, if you’re passing to make it for both Xbox 360 and PS3, fair evidence on the PS3 because if it works on the PS3 it’ll work on 360. The easiest way to look at it is, the 360 has one big ball of memory, but the PS3 has two chunks of memory that in overall are the aforesaid size as the Xbox, but because they’re cut you can’t share memory the very way.